BCA Computer Graphics and Animation
Computer Graphics and Animation
Subject Code: CACS305
Course Title: Computer Graphics and Animation
Course No: CACS305
Nature of Course: Theory & Practical
Full Marks: 60+20+20
Pass Marks: 24+8+8
Credit Hours: 3
Course Description
Course Objective
Course Contents
Unit 1. Introduction 6 Hrs.
Advantage of Computer Graphics and Areas of Applications, Hardware and Software for Computer Graphics. (Hard Copy, Display Technologies), Random Scan Display System, Video Controller, Random Scan Display Processor, Raster Graphics, Scan Conversion Algorithms (Line, Circle, Ellipse), Area Filling (Rectangle, Ellipse), Clipping (Lines, Circle, Ellipse), Clipping Polygons
Unit 2. Two dimensional and three dimensional transformations 7 Hrs.
2-Dimensional transformation, 2-D Translation, Rotation, Scaling, Homogeneous Coordinates, Reflection, Shear transform, 3-dimensional transformation, 3-D Translation, Rotation Scaling, Reflection, Shear
Unit 3. Clipping 7 Hrs.
Window to view port transformation, Clipping, line clipping, Cohen –Sutherland line clipping, Polygon clipping, Sutherland and Gary Hodgman polygon clipping algorithm
Unit 4. Visible Surface Determination and computer graphics algorithm 15 Hrs.
Image space and object space techniques, Hidden Surface removal—Depth comparison, Z-Buffer Algorithm, Back-Face Removal, The Painter's Algorithm, Scan-Line Algorithm, Light and Color and different color models (RGB,CMY, YIQ)
Unit 5. Animation and virtual reality 10 Hrs.
Basic Principles of Animation and Types of Animation, Introduction to the flash interface, Setting stage dimensions, working with panels, panel layouts, Layers & Views, Shaping Objects – Overview of shapes, Drawing & Modifying Shapes, Bitmap Images & Sounds, Animation -Principles , Frame by frame animation, tweening, masks, Introduction to virtual reality
Reference Books
- Foley, J. D., A. V. Dam, S. K. Feiner, J. F. Hughes, Computer Graphics Principle and Practices, Addison Wesley Longman, Singapore Pvt. Ltd.,
- Hearn Donald, M. P. Baker, Computer Graphics, 2E, Prentice Hall of India Private Limited, New Delhi
- Robert R & Snow D Flash CS4 Professional Bible, Wiley Publishing
Lab Works
Laboratory work should be done covering all the topics listed above and a small project work should be carried out using the concept learnt in this course using Open GL.
